Know more about me
I'm Elian Melo, I worked as a Technical Game Designer for flux games, always studying, challenging myself and trying to improve my skills, I have solid experience with programming and unity. For the last 3 years I have been making high quality games with the best structure, I have solid fundamentals with systems, but I can also create fun and responsible gameplay.
Please checkout the lesson session on each prototype to check the details and results of each study and experiment, some games do not have proper visuals, but the goal is to create systems and gameplay. Some games are used to learn and improve some specific skills
E-mail: elianmelomorais@gmail.com
Linkedin: linkedin.com/in/elianmelo/
Itch.io: https://elianmelo.itch.io
These are some of my projects developed during my studies and professional experience
Third-person action and thriller game based on the TV show, with multiple choices and story branches.
Gameplay
Game Design Tools: Quick Item Equip, Value Changer, Item Shortcut, Item Debug
Level Design Tools: Tag Changer, Scene Loader, Enemy Count, Enemy View, Mission Validation and Checkpoint
QA Tools: Gameplay, Various Game and System Cheats, Shortcut Cheats
- Tools for Level Design, Game Design and QA Teams
- Gameplay Prototype
- System Prototype
- Mission and Checkpoint Analytic Tool
- General Purpose Editor Tools
- Professional Workflow
- Published AA Game
Game Jam Exchange theme, make pacts with the devil and his employees to escape from hell.
Gameplay
- Boss Fight
- Level Flow
- Interface Flow
- Multiple Endings
- Top-Down Mechanics
- Ability System
- Item System
- Complex Dialog system
- VFX Implementation
- SFX Implementation
- Music Implementation
- Animation Implementation
Play a game of finding hidden objects inside a cozy house in this PC and VR game.
Gameplay
- (VR | XR | MR | AR) Game Development
- Lightning Optimization
- Game Optimization
- Assets Optimization
- 6 DOF Gameplay Mechanics
- VR Game Design
- Random Object Placer
- Multi Platform Build
(Design) Complex combo system with interactive arena and rogue like card system.
Gameplay
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Game Design Document
- Card System
- Rogue Like System
- Level System
- Complex Combo System
- Life System
- Critic Damage
Central Animal application that aims to facilitate the rescue and adoption of stray animals.
Repository
Study of the SpringBoot framework using software architecture patterns and class diagrams
Repository
Study of the Angularjs front-end framework that facilitates communication with the back-end
Repository